Monday, 23 June 2014

Pre-production Techniques


Unit 2 Pre-production Techniques

Photo Imaging is used a lot in the media industry for example; Magazines, Newspapers, Television programs, Internet etc. However most companies often copyright photographs, which means the company has legal rights to be credited for the image. The most important thing to do when using photo imaging is "time management" this means planning is very much needed and perhaps some preparation too other wise you may not meet the deadlines so this means having the location, models (if using), recce sheets, funding (if needed) etc. When shooting images you might have to do a risk assessment at the location first before being able to take photos because otherwise if using a model they could be at risk of injuring themselves. The main thing you need in order to shoot some images is the equipment; you will most certainly need a camera, lights, etc. however you may have the equipment as well as everything else you may come across some restrictions for example if you're using land then you may need to ask permission.

Print is very much like photo imaging as it pretty much has a connection with printing because the photo's get printed in the Magazines, Newspapers, and Advertisements etc. Just like most media sectors you will have a set deadline in which things will need to be published and for this you will need to have a plan that suits your time management. You will need to have staff that are qualified or have experience in journalism and computing skills so that publishing of a certain product meets its deadline, along with the staff you will also be in need of the appropriate materials and software to help you edit any mistakes that may occur on say an advertisement. Some publishers will need to have some contacts meaning have a photographer near by and that is experienced enough to shoot photo images for a specific product.

TV is a great way of showing advertisement, Film trailers, programs etc. In order to make a program you will need a whole crew to help you make it; cameraman, audio engineer, cast, director producer etc. You will most definitely need a story or if you're creating a documentary then you need a topic, a plan of how exactly you're going to begin making it. Television cost a lot of money to create a channel because it could cost you a few thousand pounds to buy the channel but once you have the channel you can go straight on air, however you may have to buy shows that could cost more than the channel itself so you would need some time of funding whether it'd be license fees or subscription fees.

Film is very similar to the television industry, because they require the same crew to help you with the making of the film like; camera man, audio engineer, iconography etc. The film industry has many different however successful companies such as Dreamworks, Warnerbros, Columbia, Miramax etc., which will give you a fund, which will then help you, pay for equipment etc. There are different genres of films like horror, Sci-fi, action, romance, fantasy, adventure etc., this is something very important and is something to think about when planning the story of the film. Also when making a film you will need to advertise the film by making movie trailers and airing them on the television or even make posters so that you can appeal to your target audience.

Interactive is the most popular way of getting information from all around the world, it is also useful for many other things like creating web pages, blogs, social networking sites to share things like photos, videos etc. Every media sector uses interactive media for a variety of things in example if you wanted to watch a documentary about a certain topic then you can go on to YouTube and find what you looking for.

Radio is a way of broadcasting the news as well as doing interviews with celebrities about their new singles. There are both local and international radio stations that are funded by OFCOM. However like other media sectors you need to consider copyright as the music that you put on air must have consent from the record companies. 



Computer Games is part of interactive media; this includes plenty of graphics, video, audio, text, animation and games in which the user responds to. Computer games is interaction with a users interface to generate visual feedback on a video device.



Non-Broadcast Video can be audio as well that has been prerecorded which means that you can replay it as many times as needed without the use of being recorded live. There is many different ways of using non-broadcast such as Podcast and MP3s; an example of a non-broadcaster is YouTube as you can stream videos online worldwide. 



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