Unit 2 Pre-production Techniques
Photo Imaging is
used a lot in the media industry for example; Magazines, Newspapers, Television
programs, Internet etc. However most companies often copyright photographs,
which means the company has legal rights to be credited for the image. The most
important thing to do when using photo imaging is "time management"
this means planning is very much needed and perhaps some preparation too other
wise you may not meet the deadlines so this means having the location, models
(if using), recce sheets, funding (if needed) etc. When shooting images you
might have to do a risk assessment at the location first before being able to
take photos because otherwise if using a model they could be at risk of
injuring themselves. The main thing you need in order to shoot some images is the
equipment; you will most certainly need a camera, lights, etc. however you may
have the equipment as well as everything else you may come across some
restrictions for example if you're using land then you may need to ask
permission.
Print is
very much like photo imaging as it pretty much has a connection with printing
because the photo's get printed in the Magazines, Newspapers, and
Advertisements etc. Just like most media sectors you will have a set deadline
in which things will need to be published and for this you will need to have a
plan that suits your time management. You will need to have staff that are
qualified or have experience in journalism and computing skills so that
publishing of a certain product meets its deadline, along with the staff you will
also be in need of the appropriate materials and software to help you edit any
mistakes that may occur on say an advertisement. Some publishers will need to
have some contacts meaning have a photographer near by and that is experienced
enough to shoot photo images for a specific product.
TV is a great way of
showing advertisement, Film trailers, programs etc. In order to make a program
you will need a whole crew to help you make it; cameraman, audio engineer,
cast, director producer etc. You will most definitely need a story or if you're
creating a documentary then you need a topic, a plan of how exactly you're
going to begin making it. Television cost a lot of money to create a channel
because it could cost you a few thousand pounds to buy the channel but once you
have the channel you can go straight on air, however you may have to buy shows
that could cost more than the channel itself so you would need some time of
funding whether it'd be license fees or subscription fees.
Film is
very similar to the television industry, because they require the same crew to
help you with the making of the film like; camera man, audio engineer,
iconography etc. The film industry has many different however successful
companies such as Dreamworks, Warnerbros, Columbia, Miramax etc., which will
give you a fund, which will then help you, pay for equipment etc. There are
different genres of films like horror, Sci-fi, action, romance, fantasy,
adventure etc., this is something very important and is something to think
about when planning the story of the film. Also when making a film you will
need to advertise the film by making movie trailers and airing them on the
television or even make posters so that you can appeal to your target audience.
Interactive is
the most popular way of getting information from all around the world, it is
also useful for many other things like creating web pages, blogs, social
networking sites to share things like photos, videos etc. Every media sector
uses interactive media for a variety of things in example if you wanted to
watch a documentary about a certain topic then you can go on to YouTube and
find what you looking for.
Radio is
a way of broadcasting the news as well as doing interviews with celebrities
about their new singles. There are both local and international radio stations
that are funded by OFCOM. However like other media sectors you need to consider
copyright as the music that you put on air must have consent from the record
companies.
Computer Games is
part of interactive media; this includes plenty of graphics, video, audio,
text, animation and games in which the user responds to. Computer games is
interaction with a users interface to generate visual feedback on a video
device.
Non-Broadcast Video can
be audio as well that has been prerecorded which means that you can replay it
as many times as needed without the use of being recorded live. There is many
different ways of using non-broadcast such as Podcast and MP3s; an example of a
non-broadcaster is YouTube as you can stream videos online worldwide.
No comments:
Post a Comment